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Here I am addressing the shame I once had with my Filipina ancestry.Ī pair of foam platform wedge heel flip-flops serves as a viscera in moving through questions of class, culture, and gender. I move through shame as a method to identify and collapse capitalist pragmatics. At least with esps but whats the sense of them anyway? Trees work fine without them.This show is another iteration of reckoning with shame, perforating my ideas of self, that has become a critical aspect of my practice. Maybe its broken? Had similar problems already with Vurts WFO.esp. So it must have been the FloraOverhaul.esp. I also tested to put off replaceheap again. Still no long loading anymore and I played 10 hours now. I will continue to test further so I can be 100% sure in saying my problem is fixed. For what are the esps?! Seem pretty obsolete to me since I cant even see a difference beside that I dont have long inventory loading anymore. Also the trees are still in my Wasteland. Guess it was the Flora Overhaul but why? Isnt the version here optimized. I changed ReplaceHeap to 1 (Not a single crash since then), Also I disabled the Flora Overhaul esp. This stuff caused problems to me already.ĮDIT: Well, after playing 4 hours I think its gone. I will start with Vurts TTW Flora Overhaul. I will now try disabling them one by one and playing a bit.
#ZANS AUTOPURGE MODS#
Will try this.Īny advises concerning mods that could cause problems would be nice. However, I also remind playing some time with ReplaceHeap 1 and it was also fines and I had no crash. 400MB Nvse and Stutter Remover ini runs on default. Stutter Remove and NVSE ini are default too. Inis should be fine, I didnt change them much beside of HUD Font editing and adding bSelectivePurgeUnusedOnFastTravel 1 and the other one. Most mods are even TTW optimized versions so they shouldnt create such an issue.
#ZANS AUTOPURGE MOD#
Before I didnt had that issue.Ĭan be that its mod related but I cant pinpoint the problem to a mod. Hum well, I have that problem since using TTW. Would be really amazing! Btw, still opened for any advises. So, please release a purge mod properly optimized for TTW. But no matter if its activated or disabled, I get the long loading inventory. Dont ask me why, trees also work fine in the Wasteland without it. Why? Well, with it on I get huge FPS drops oO. Furthermore im using latest NVSE, Stutter Remover, NVAC, 4GB Launcher. But who knows, maybe someone else had such a problem with one of my mods. Sometimes really a fun killer.ĮDIT: Whops, here a mod and load order list. Im playing actually without any purge mod but this inventory loading shit is really a pain in my *ss. Not really for Inventory it seems though, so not really a disk access problem.įurthermore, Im not using ENB, I know this can be a performance killer. This double to trippled the speed of loading. I also moved my complete game onto a SSD. (FX 8350,8GB,64Bit,R9 280X,SSD) Anyway, as I said its only a TTW problem. I hardly doubt that its a hardware problem. I talk about the problems that inventory stuff loads extremely long to open. I dont know why TTW makes such a big problem out of this because the normal FNV never had such problems. This I have to do like all 3mins sometimes. I mostly purge the cell buffers with pcb manually. Also adding a NVSE config with DefaultHeapInitialAllocMB=400 doesnt really change much. This only improves the problem a little bit for me though. Like bSelectivePurgeUnusedOnFastTravel=1.
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Thats why I request this mod.ĪND YES, I know that there is a ini edit in the Fallout.ini. I think this is because the plugins for New Vegas are simply not properly optimized for the use with TTW. Wondered that only Mothership Zeta had that problem. Not sure if this was a Autopurge problem though.
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Sometimes the KI just stopped to work from the Aliens. I actually had more problems with Mothership Zeta I think. When the intro scene with the aliens is, the game mostly doesnt continue and you just see yourself being penetrated by the aliens forever (LOL! What a sentence.) Turning the addon off and playing the scene again, there are no problems. For example I noticed it the first time in the Mothership Zeta DLC. While FO3 or better TTW does the same, there might be cases where its breaking the game. The FNV game always went fine with Zans Auto Purge Mod. Well, from my personal experience I never had a problem with them, until recently. And Im also aware that some people think they are bad stuff and "can" cause damage to the game or whatever. Yes, yes I know, this isnt the first request.
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